<feed xmlns="http://www.w3.org/2005/Atom"> <id>https://www.gikster.dev/</id><title>George Bolba</title><subtitle>Graphics enthusiast posting mainly about graphics programming!</subtitle> <updated>2026-05-13T20:56:26+02:00</updated> <author> <name>George Bolba</name> <uri>https://www.gikster.dev/</uri> </author><link rel="self" type="application/atom+xml" href="https://www.gikster.dev/feed.xml"/><link rel="alternate" type="text/html" hreflang="en" href="https://www.gikster.dev/"/> <generator uri="https://jekyllrb.com/" version="4.4.1">Jekyll</generator> <rights> © 2026 George Bolba </rights> <icon>/assets/img/favicons/favicon.ico</icon> <logo>/assets/img/favicons/favicon-96x96.png</logo> <entry><title>Oceans: Theory to Implementation</title><link href="https://www.gikster.dev/posts/Ocean-Simulation/" rel="alternate" type="text/html" title="Oceans: Theory to Implementation" /><published>2025-01-22T20:26:18+01:00</published> <updated>2026-02-03T21:02:17+01:00</updated> <id>https://www.gikster.dev/posts/Ocean-Simulation/</id> <content type="text/html" src="https://www.gikster.dev/posts/Ocean-Simulation/" /> <author> <name>George Bolba</name> </author> <category term="Graphics" /> <category term="Water Rendering" /> <summary>Learn how to implement Jerry Tessendorf’s ocean simulation model with step-by-step explanations and code examples.</summary> </entry> </feed>
